Lemure
Medium Fiend (Devil), Lawful Evil
AC 9 Initiative −3 (7)
HP 9 (2d8)
Speed 20 ft.
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MOD |
SAVE |
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MOD |
SAVE |
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MOD |
SAVE |
| STR |
10 |
+0 |
+0 |
DEX |
5 |
−3 |
−3 |
CON |
11 |
+0 |
+0 |
| INT |
1 |
−5 |
−5 |
WIS |
11 |
+0 |
+0 |
CHA |
3 |
−4 |
−4 |
Resistances Cold
Immunities Fire, Poison; Charmed, Frightened, Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Languages Understands Infernal but can't speak
CR 0 (XP 10; PB +2)
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.