Knight
Medium or Small Humanoid, Neutral
AC 18 Initiative +0 (10)
HP 52 (8d8 + 16)
Speed 30 ft.
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MOD |
SAVE |
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MOD |
SAVE |
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MOD |
SAVE |
| STR |
16 |
+3 |
+3 |
DEX |
11 |
+0 |
+0 |
CON |
14 |
+2 |
+4 |
| INT |
11 |
+0 |
+0 |
WIS |
11 |
+0 |
+2 |
CHA |
15 |
+2 |
+2 |
Immunities Frightened
Gear Greatsword, Heavy Crossbow, Plate Armor
Senses Passive Perception 10
Languages Common plus one other language
CR 3 (XP 700; PB +2)
Actions
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.