Ice Mephit
Small Elemental, Neutral Evil
AC 11 Initiative +1 (11)
HP 21 (6d6)
Speed 30 ft., Fly 30 ft.
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MOD |
SAVE |
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MOD |
SAVE |
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MOD |
SAVE |
| STR |
7 |
−2 |
−2 |
DEX |
13 |
+1 |
+1 |
CON |
10 |
+0 |
+0 |
| INT |
9 |
−1 |
−1 |
WIS |
11 |
+0 |
+0 |
CHA |
12 |
+1 |
+1 |
Skills Perception +2, Stealth +3
Vulnerabilities Fire
Immunities Cold, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Aquan, Auran)
CR 1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.