Giant Vulture
Large Monstrosity, Neutral Evil
AC 10 Initiative +0 (10)
HP 25 (3d10 + 9)
Speed 10 ft., Fly 60 ft.
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MOD |
SAVE |
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MOD |
SAVE |
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MOD |
SAVE |
| STR |
15 |
+2 |
+2 |
DEX |
10 |
+0 |
+0 |
CON |
16 |
+3 |
+3 |
| INT |
6 |
−2 |
−2 |
WIS |
12 |
+1 |
+1 |
CHA |
7 |
−2 |
−2 |
Skills Perception +3
Resistances Necrotic
Senses Darkvision 60 ft.; Passive Perception 13
Languages Understands Common but can't speak
CR 1 (XP 200; PB +2)
Traits
Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Gouge. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.