Giant Seahorse
Large Beast, Unaligned
AC 14 Initiative +1 (11)
HP 16 (3d10)
Speed 5 ft., Swim 40 ft.
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MOD |
SAVE |
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|
MOD |
SAVE |
|
|
MOD |
SAVE |
| STR |
15 |
+2 |
+2 |
DEX |
12 |
+1 |
+1 |
CON |
11 |
+0 |
+0 |
| INT |
2 |
−4 |
−4 |
WIS |
12 |
+1 |
+1 |
CHA |
5 |
−3 |
−3 |
Senses Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.