Giant Crab
Medium Beast, Unaligned
AC 15 Initiative +1 (11)
HP 13 (3d8)
Speed 30 ft., Swim 30 ft.
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MOD |
SAVE |
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|
MOD |
SAVE |
|
|
MOD |
SAVE |
| STR |
13 |
+1 |
+1 |
DEX |
13 |
+1 |
+1 |
CON |
11 |
+0 |
+0 |
| INT |
1 |
−5 |
−5 |
WIS |
9 |
−1 |
−1 |
CHA |
3 |
−4 |
−4 |
Skills Stealth +3
Senses Blindsight 30 ft.; Passive Perception 9
Languages None
CR 1/8 (XP 25; PB +2)
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.