Elephant
Huge Beast, Unaligned
AC 12 Initiative −1 (9)
HP 76 (8d12 + 24)
Speed 40 ft.
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MOD |
SAVE |
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MOD |
SAVE |
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MOD |
SAVE |
| STR |
22 |
+6 |
+6 |
DEX |
9 |
−1 |
−1 |
CON |
17 |
+3 |
+3 |
| INT |
3 |
−4 |
−4 |
WIS |
11 |
+0 |
+0 |
CHA |
6 |
−2 |
−2 |
Senses Passive Perception 10
Languages None
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The elephant makes two Gore attacks.
Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.