Dire Wolf
Large Beast, Unaligned
AC 14 Initiative +2 (12)
HP 22 (3d10 + 6)
Speed 50 ft.
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MOD |
SAVE |
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MOD |
SAVE |
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MOD |
SAVE |
| STR |
17 |
+3 |
+3 |
DEX |
15 |
+2 |
+2 |
CON |
15 |
+2 |
+2 |
| INT |
3 |
−4 |
−4 |
WIS |
12 |
+1 |
+1 |
CHA |
7 |
−2 |
−2 |
Skills Perception +5, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 1 (XP 200; PB +2)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.