Death Dog
Medium Monstrosity, Neutral Evil
AC 12 Initiative +2 (12)
HP 39 (6d8 + 12)
Speed 40 ft.
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MOD |
SAVE |
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MOD |
SAVE |
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MOD |
SAVE |
| STR |
15 |
+2 |
+2 |
DEX |
14 |
+2 |
+2 |
CON |
14 |
+2 |
+2 |
| INT |
3 |
−4 |
−4 |
WIS |
13 |
+1 |
+1 |
CHA |
6 |
−2 |
−2 |
Skills Perception +5, Stealth +4
Immunities Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
Senses Darkvision 120 ft.; Passive Perception 15
Languages None
CR 1 (XP 200; PB +2)
Actions
Multiattack. The death dog makes two Bite attacks.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target's Hit Point maximum doesn't return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target's Hit Point maximum decreases by 5 (1d10).