Commoner
Medium or Small Humanoid, Neutral
AC 10 Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
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|
MOD |
SAVE |
|
|
MOD |
SAVE |
|
|
MOD |
SAVE |
| STR |
10 |
+0 |
+0 |
DEX |
10 |
+0 |
+0 |
CON |
10 |
+0 |
+0 |
| INT |
10 |
+0 |
+0 |
WIS |
10 |
+0 |
+0 |
CHA |
10 |
+0 |
+0 |
Gear Club
Senses Passive Perception 10
Languages Common
CR 0 (XP 10; PB +2)
Traits
Training. The commoner has proficiency in one skill of the GM's choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.