Bandit Captain
Medium or Small Humanoid, Neutral
AC 15 Initiative +3 (13)
HP 52 (8d8 + 16)
Speed 30 ft.
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MOD |
SAVE |
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MOD |
SAVE |
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MOD |
SAVE |
| STR |
15 |
+2 |
+4 |
DEX |
16 |
+3 |
+5 |
CON |
14 |
+2 |
+2 |
| INT |
14 |
+2 |
+2 |
WIS |
11 |
+0 |
+2 |
CHA |
14 |
+2 |
+2 |
Skills Athletics +4, Deception +4
Gear Pistol, Scimitar, Studded Leather Armor
Senses Passive Perception 10
Languages Common, Thieves' Cant
CR 2 (XP 450; PB +2)
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.